Several months ago, I was targeted by a zealous lady who was offering 'Gym Memberships' at bargain prices. I stood and listened to her spiel about the wonders of fitness because 'greater fitness makes for a healthier lifestyle.'
She practically bounced her way through it like 'Tigger' after three espressos. Intermittently, flicking at her blonde extensions, eye ball wobbling at what the achievements a healthier lifestyle brings... oooh the fun of calorie counting. Meanwhile a rotund family waddled slowly by, looking nonchalantly on, completely unaware of having fitness on their doorstep gifting them 'body beautiful', but she was still targeting 'moi' - the suited and athletic yours truly who obviously has a fitness regime already in play if she opened her eyes. I announced I had my own gym; and her forlorn response was of a hurt puppy, quickly she pricked her ears up and asked: "What about the lack of social aspect, our gym offers you that Sir?" I smartly replied... "I'll go to an isotonic licensed establishment, and try out their array of isotonic waters on tap... ooh, the fun." According to 'Tigger,' gym's aren't just about getting fit these days it's about meeting 'like-minded' individuals who love their bodies and each others - who systematically flex and pout in gym mirrors. Ye-s, what gym's really need is a 'Virtual Reality' headset so we don't look at ourselves and at other 'like-minded individuals' observing themselves; inadvertently, it'll aid us to concentrate on our virtual achievements in peace, thus, free the orthodox gym-goers from visual displays of mirror adulation. Sadly, the headset only resolves visual impact issues, the ears and nose are vulnerable to the sounds and smells of the gym; two senses, not experiencing the wonders of the virtual world... delights short lived - albeit, a promising start.
'Holodia' the company is on the right pathway to resolving real issues in gyms; the overt narcissistic antics reside in the gym. To protect the gym-goer from visually obscene narcissistic offenders; no doubt the rotund client would prefer to wear a headset, firstly, to eliminate the shock of the new distraction of witnessing oneself doing exercise; and secondly, to eliminate seeking out the 'body beautiful.' Envy is a seismic issue in gyms, 'Holofit' obviously recognises this unsavoury human trait. The green-eyed monster has a hand in why individuals find gyms intimidating; the 'Holofit' headset appears to have the answer. Game-ware and technology can easily be configured to your personal activity, why having a contraption programmed directly to the apparatus in collaboration with movement is a viable option fitness wise, notably the technology has been prevalent in gyms for years - still, draconian safety guidelines have to be met. Before use, while doing an activity, it's paramount that 'Holofit' do an 'introductory program,' so that the client can get use to the experience prior to exercising it in a gym environment.
Everyone has differing levels of motion sickness and can assure you that wearing a headset doesn't fit well psychologically nor physically for all. Duly on the factor, disorientation differs in 'Virtual Reality' recipients; the encephalon makes unique responses to virtual visualizations. I'll say, a certain demographic could be more prone to greater disorientations than to a hardened gamer whose cerebral responses are use to the so-called 'virtual experience.' Having said that, motion sickness (in accordance to lengthily interaction) cannot truly be 100% resolved as it depends on demographic and medical conditions per se - whence, why the irritation of caution has to be adhered to. A mild quandary peruses whether the headsets are waterproof on the off-chance, customary diaphoresis collects - design-wise, I envisage an immensely salty upper lip. Granted, the vast majority of our bodies are oddly in cramped conditions, glued to technologies of some sorts - timelessly, laboriously being sacrificed for the sake of the mode of the status quo. Body movement is our only real freedom we've left; regardless of the amount of movement the developed world does per se; much of them hold back their enthusiasm for the grandiose wonders of fitness. This is human nature. Whenever, I blurt out a physical achievement of immeasurable quantity (I've learn't not to do this), I get a response by: "Are you training for a particular reason?" Apparently, the answer of: 'for sublime fitness' or for 'fun' doesn't enter the fold; the myopic display of virility / brawn enters into the realm of narcissism.
My main bona contention is in the product design. The headset is too 'Wachowski;' from 'The Matrix' (1999) for me... the product design quest is like putting a 'Lamborghini' engine into an 'Austin Allegro' the 'headset' design aspect is not technologically progressive et al and requires further exploring. Comprehending the market's psychological / behaviourial traits are prevalent when trialling products to a particular sector... y-es, the 'Health and Fitness' sector is notoriously laconic, almost unforgiving if the product doesn't fit into their lifestyle criteria. Gym goer's are exigent when it comes to aesthetics, the revere of semblance. To avoid such marketing calamities; 'Holodia' will be aided via researching into optical technologies; this'll successfully thrust the virtual reality world into the opulent sector of fashion; indirectly, nano technology has already embarked on a plethora of opportunities in contact lenses, there is no reason why virtual realities cannot be intrinsic to the contact lens. Automatically head mobility is improved - thus, the virtual reality can be run via an interactive layer of the lens itself. Nano-technologies are so interwoven within the fabric of our modernity, we've unconsciously accepted practically everything which is device orientated, affiliated to wireless connection - it represents an unrivalled benison to technology across the spectrum. Virtual reality is merely a byproduct of what's transgressed. Blatantly, the 'VR' ideology has great industry and commercial value; why 'Holodia's' recent partnership with 'HTCVive' has legs and indefinitely will provide 'Holofit' coverage and URL traffic. Sadly, our leisure autonomy is decreasing, in response to this our appetite for the gym has gradually wained, hence why our sedentary selves may prefer an 'Abb Belt' that gives you small little shocks to stimulate abdominal muscles; the technical name for it is Electrical Muscle Stimulation (EMS); you can wear one while chained to a desk, surreptitiously. Inadvertently, this solves the work and health balance in one go; individuals can workout and work simultaneously. A contraption which artifice your abbs into working out, some call it 'cheating' alas, it really is an altogether cheaper option than filtering in a physical schedule within your daily design - ultimately this is the reality.
Amélioration de performance
'Bridging the realities' within the genre of high end virtual gaming is where it is at. There's no reason, why 'Holofit' can't effectively re-configure the virtual reality side into virtual gaming. On the surface, I can visualise the extra component of 'competitiveness' within the virtual framework... for it being just an sight seeing tour doesn't cut it for me. Notably, for fitness it'll have a greater advantage in regards to higher 'fitness' levels, if the user could be logged on to a 'world league' or even has incentives to complete a particular phase within a time frame; now that's infinitely better than staring at a gym wall - all without the use of narcotics. This formula has the ability to interact positively to those who're naturally 'more' competitive; now, suddenly the 'VR' patent is of high commercial value. Sports clubs will be queuing up to seek out how performances can be enhanced purely by cerebral stimulants, instead of the pharma-world being the top dogs at performance enhancements, it'll be a refreshing change. On the plus side, the moral and ethical climate is turning against those who're prone to narcotic abuse; this is where 'Holodia' can fall into that void, no dubiety. Nevertheless, 'Holofit' is not for the mainstream gym-goer; perhaps it is imagining the rows of rowers looking as if they're part machine, part mannequin.unable to tell if they're enjoying the experience of virtual travel on the Lac d'Aiguebelette or not - or the option of riding alongside Wiggins on a 'Tour of France vineyards.' heavenly blue skies accompanying the virtual sun beating on the dusty dirt track; making you gasp for a sip or three of the calorific grape when you get home for real - just remember to take your vitamin D pill.
One of the joys of having an indoor gym is that I can stare at my own wall in peace without witnessing the cacophony of grunts and being distracted via the myriad body fragrances. Every-so-often I allow myself the treat of 'EMS' while sitting or naval gazing. Like the 'Holodia' headset the 'EMS' is counterproductive if you're tapping at the keyboard, the main down point is it creates typos when it catches you unawares - on par with coming face to face with a virtual reality croc taking a chunk out of the oar while on the 'Thames.' Virtual gaming will add an exciting twist to the 'Holodia' experiences, especially if you're forever waiting for a lazy mate to register at a gym. By the way, is your mate called Mr. Vegas?©NeroBertrandInstitute2018
Comments
Post a Comment